![]() There's youtube footage of the Arcade games I mentioned and from an engineering and software design point of view (no matter how wrong we think it could be) there are reasons why Sega's devs and hardware people may have made the Saturn design for that time given that making polygons look as "exciting as what was possible in those System 32 games" was definitely not possible even on PlayStation.Ī more open mind is required to understand the hardware design choices of the time and also experience playing those games as well. ![]() Keeping in mind that Nintendo was only able to release something in 1996 after already knowing the cards on the table.Īlthough on paper the PlayStation design seems to beat the Saturn, it also isn't a good design either.because they are both alternate designs of their time. You have to sit down and read up on Sega System 32 Arcade hardware which used sprites to do 3d like games like Rad Mobile, Out Runners (the sequel variation to Out Run of the time) and G-Loc and others of the early 90s. ![]() You're looking at tech hardware being designed in 1992-94 when polygon graphics hardware like the Model 1 and Model 2 were insanely expensive. ![]() Besides competition coming from then relative new challenger in Sony, it is rather foolish to assume that the Saturn even in its final form was a bad design.
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